Magnetoshpere es un software de visualización para iTunes desarrollado por Barbarian Group ... ahi va un videito de lo que este software puede hacer mezclando sonido con imagenes ...
miércoles, 20 de agosto de 2008
MAGNETOSHPERE imagen+sonido
Publicado por LAURA SOLER en 3:56 0 comentarios
domingo, 17 de agosto de 2008
PLAYPARTS . : ReferentesFormalesDigitales : .
Interaction as the most significant feature of the computer takes up a special position. Not only does it grant the audience a more favourable part than the one of a passive receiver, taking part also supports understanding.
The computer application PLAY PARTS allows the user to play with musical aspects and to create music intuitively. And though PLAY PARTS is more of a playful application than a "professional" music tool tempting musical results can be expected.
Six different "PARTS" represent various musical interaction ideas. They treat rhythms, melodies, ambient sounds and Lyrics. Their character varies from transparent, foreseeable to intuitive and unpredictable. They return auditive and/or visual feedback. In addition they can be combined or composed in any way.
Publicado por LAURA SOLER en 14:42 0 comentarios
SQUeeZABLES . : ReferentesFormalesDigitales : .
The SQUeeZABLE has evolved from the early "Sea Slipper" version to the current Squeezable Jello Ball version which is a group of six soft balls filled with jello like material. The six jello balls are placed in the middle of a low table about 1.5 feet high. The jello balls can be lifted or pulled from the table and retractable.
Since version 4, all squeezables can be played separately by more than one person making group play possible and also giving players with smaller hands to squeeze smaller squeezables rather than a large squeezable.
PARA MAS INFORMACIÓN, VISITAR LOS LINKS DE LA PARTE DERECHA DEL BLOG
Publicado por LAURA SOLER en 14:01 0 comentarios
AUDIOPAD . : ReferentesFormalesDigitales : .
Audiopad is a composition and performance instrument for electronic music which tracks the positions of objects on a tabletop surface and converts their motion into music. One can pull sounds from a giant set of samples, juxtapose archived recordings against warm synthetic melodies, cut between drum loops to create new beats, and apply digital processing all at the same time on the same table. Audiopad not only allows for spontaneous reinterpretation of musical compositions, but also creates a visual and tactile dialogue between itself, the performer, and the audience.
Publicado por LAURA SOLER en 13:59 0 comentarios
INSTANT CITY . : ReferentesFormalesDigitales : .
Instant city is many things at the same time: an interactive computer game, an unpredictable music instrument, a theatrical social game, a psychological test, a light sculpture, a conversation space, an aesthetic testing field…
Yet even when the various aspects of instant city can be named, through its own art and means, this music building game automat brings a dynamic impulse into space that is new and whose true quality has over and over again approved.
One or more players at a table can create architecture using semi-transparent building blocks and in the process make different modular compositions audible.
Every performance is unique because the sequence, timing and combination possibilities are completely in the hands of the players!
For each game one composition is chosen.
To date, ten different musicians have each produced special compositions which serve as the basic music building kits of instant city.
The playing and what the game triggers are completely different from person to person. Some would like to walk away after only a short time, overwhelmed by the limitless possibilities. Others would like to loose themselves in the game. Perhaps mathematically oriented players will try to proceed strategically through decoding reaction patterns. Esthetes might aim to create especially elegant constructions – and allowing the musical effect to retreat into the background. Musically inclined players might try to coax as much music as possible out of these "automatons". The approaches to the game and the possible outcomes are limitless.
This music building game automat gains a further dimension as more players gather around the table. Inevitably a dialogue situation develops, the action on the table transforms itself into a reaction to what the others do. Although there isn't actually a possibility to play against one another, still aesthetic differences can become visible on the game board in the same way as the
different personality structures do. Suddenly there could be leaders who want to build up high – or saboteur whose structural intention is to disrupt or destroy. The music suddenly plays the role of a commentator or also a referee, who through sounds remarks upon the single acts.
With instant city an "instrument" has been created that can enliven a space and the events in it on a variety of levels.
Publicado por LAURA SOLER en 13:15 0 comentarios
REACTABLE .: referentesDigitalesFormales:.
The reactable is a collaborative electronic music instrument with a tabletop tangible multi-touch interface. Several simultaneous performers share complete control over the instrument by moving and rotating physical objects on a luminous round table surface. By moving and relating these objects, representing components of a classic modular synthesizer, users can create complex and dynamic sonic topologies, with generators, filters and modulators, in a kind of tangible modular synthesizer or graspable flow-controlled programming language.
The instrument was developed by a team of digital luthiers (Sergi Jordà, Martin Kaltenbrunner, Günter Geiger and Marcos Alonso), working in the Music Technology Group within the Audiovisual Institute at the Universitat Pompeu Fabra in Barcelona Spain. Their main activities concentrate on the design of new musical interfaces, such as tangible music instruments and musical applications for mobile devices. The reactable team was recently awarded with various prizes such as the "Ars Electronica Golden Nica", the "Premi de la Cuitat de Barcelona 2007" and two "D&AD Yellow Pencils" and the Icelandic singer Björk has been successfully using the reactable during the last year at her current "Volta" world tour.
The reactable intends to be:
- collaborative: several performers (locally or remotely)
- intuitive: zero manual, zero instructions
- sonically challenging and interesting
- learnable and masterable (even for children)
- suitable for novices (installations) and advanced electronic musicians (concerts)
The reactable hardware is based on a translucent, round multi-touch surface. A camera situated beneath the table, continuously analyzes the surface, tracking the player's finger tips and the nature, position and orientation of physical objects that are distributed on its surface. These objects represent the components of a classic modular synthesizer, the players interact by moving these objects, changing their distance, orientation and the relation to each other. These actions directly control the topological structure and parameters of the sound synthesizer. A projector, also from underneath the table, draws dynamic animations on its surface, providing a visual feedback of the state, the activity and the main characteristics of the sounds produced by the audio synthesizer.
Publicado por LAURA SOLER en 12:58 0 comentarios
SONIDOS BINAURALES
El sonido binaural es una técnica de grabación que tiene una particularidad: Se utilizan dos micrófonos colocados en direcciones opuestas, dentro de unos oídos artificiales en la reproducción de una cabeza humana, parecida a la de los dummys que se utilizan para simular accidentes de tráfico. Tan raro como suena. ¿Que para qué se hace todo esto? Para capturar la espacialidad del sonido de una forma que la grabación tradicional es incapaz de conseguir. El sonido es "moldeado" por el oído artificial de la misma manera que nu
estro cerebro percibe el sonido natural.El efecto es realmente impresionante.
Y lo mejor de todo es que para oírlo no se necesita ningún equipamiento especial, sólo unos buenos auriculares. Cuanto mejores sean, mejor es el efecto. Y si son de diadema en lugar de de botón, mejor aún. El efecto se pierde si se escucha mediante altavoces normales
Publicado por LAURA SOLER en 11:07 0 comentarios
ESPACIO PARA COLGAR LA PRESENTACION FLASH DEL PROYECTO
hola ... estamos en el proceso de subir la presentación flash de H O G A R B E A T que hemos venido mostrando en los consensos, asi que mientras se logra veran un poco sobre el marco teórico e info que consideramos que nos puede servir para nuestro beat.
Publicado por LAURA SOLER en 11:00 0 comentarios