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miércoles, 17 de septiembre de 2008

ESTETICA VISUAL HOGAR BEAT


esto es lo que quiero lograr 

y hasta aqui llevo el codigo 

void setup (){
  
  size (500, 500); 
  background (0); 
  frameRate(12);


}

void draw () {
fill (255, 0, 153);
 
  corazon (mouseX, mouseY/2, 100,100); 
  // aqui es para que se borre 
  // AQUI QUE PONGOOOOOOOOOOO????  :s :s :s :s :s    (frameCount)
  }
  
  void corazon (int x, int y, int w, int h){
  if(mousePressed) {
  for (int var = 0; var > 400; var =+ 5); 
  rect (mouseX, mouseY, 100, 100);
 
  }
  }

viernes, 5 de septiembre de 2008

PROPUESTAS ESTETICAS HOGAR BEAT





Esta es la primera propuesta estetica que tenemos para integrar los componentes que van con HOGAR BEAT, entonces en la parte de arriba va el dispositivo, que consiste en una pantalla LCD protegida por un acrilico transparente, cuatro controles que no hemos definido bien si son el mecanismo antiguo de los mouse de bolita abajo, o palancas tipo arcade (como se ve en la primera imagen) ... eso depende de la accion que queramos que haga el usuario .... 

La idea de la estetica del dispositivo es que existan estilos diferentes predeterminados, en este caso es pop art, ...  y el otro costado esta libre, con un material en el que se pueda rayar (formica de tablero, posiblemente), pegar stickers, etc etc ... 

En la parte de abajo viene el forro de fleece que habiamos hablado anteriormente, este se puede conseguir por separado en diferentes colores, dependiendo del que quiera el usuario. 

RECIBIMOS CRITICAS CONSTRUCTIVAS ... Y DESTRUCTIVAS TAMBIEN PERO BIEN HECHAS 

MAS COSAS DE LA PINTURA EN CUESTION ...




match color ... 


Move your body 
Drag & Draw

It makes sense for young children to move and explore the world creatively.

Not only are children today attracted at an early age to video games and television but, in many of their families, both parents work. Busy parents are often tempted to use television and video games to keep their children occupied while they recuperate at the end of the day. Unfortunately, children who spend too much time in front of a screen are more likely to be overweight because they don’t move enough around and stay active, while very young children, denied the opportunity to talk and play with others regularly, will suffer from reduced early brain development.

Drawing for development
At age two or three, imagination and exploration play an important role in a child’s quest to learn about and understand the world. Toddlers are creative explorers and drawing is one of the many languages they use to ‘talk’ about their surroundings, both to themselves and to others. They begin by using simple shapes to construct simple objects then, as they get older, their visual system expands and they start to add detail and complexity to drawing. At around age five, depending on the child, a sense of pattern emerges, with houses, trees and families telling familiar stories. 

A more natural form of expression than writing, drawing also helps relieve children’s frustrations, reduces stress, and encourages thought and communication through the ‘telling’ of visual stories. It’s also a vital factor in stimulating and nurturing creativity.

Leaving traces anytime and anywhere
Children naturally love to use the world around them as a playground for self-expression. Not only do they like to run, crawl, roll and dance everywhere, but they also like to use the environment around them as a canvas upon which to scribble. Most toddlers, if left unsupervised for only a moment, will draw on any surface anywhere – be it a book, a wall or even a door. This is why many parents are tempted to place every crayon and pencil they can find out of the child’s reach and make them sit still, even though current research suggests that simply standing up will help prevent obesity in later life.

The challenge
How can we provide young children with a limitless canvas that encourages them to draw and explore as creatively as they can while, at the same time – by enabling them to move around freely – also encourages them to stay active, burn off excess energy and build the foundations for a healthy body and mind in later life? And all without the parents having to worry about what’s being done to the wallpaper? 



Drag & Draw
The home as a virtual painting canvas for real expression and play
Drag & Draw is a set of digital drawing tools that enable toddlers – and older children – to turn their home into a larger-than-life virtual drawing canvas. Drag & Draw consists of a multicolor Brush, an Eraser, and a Magic Wand to bring their drawings to life and last, but not least, a Bucket to project the virtual drawings onto the wall (even though the child may have no idea this is what’s happening).

Drag & Draw, as its name suggests it, enables your children to ‘drag’ their creativity tools anywhere in the home. It not only encourages them to move from one place to another, but also to stand, sit, jump or walk while drawing – in other words, to be both creative and active.

It stimulates ultimate creativity with none of the mess. Let your children express themselves on any wall with light and color, using the Brush both as drawing tool and color mixer. Then let them change their mind and make alterations with the Eraser or, with the Magic Wand, bring their sketches to enchanted animated life.


POR FIN ENCONTRE LA MITICA PINTURA ELECTROLUMINISCENTE !!!

Llegue a pensar que no existia ... pero aqui hay algo que encontre .... sigo en la busqueda ..... de pura chismosa porque es ovbio que no se va a poder aplicar a HOGAR BEAT ... 

Ultimamente me está gustando mucho la forma de hacer las cosas de Philips. Están haciendo honor a su eslogan "Sense and simplicity" aplicando la tecnología existente a tareas cotidianas. En este caso presentan un producto enfocado a los niños... y a los no tan niños. Con Drag and Draw podrás 'pintar' en la pared con lo que yo llamaría 'pintura lumínica', lo que a los niños entusiasmará y a algunos mayores les permitirá sustituir la pizarra blanca en sus presentaciones de empresa.

tomado de 

http://lagadgeta.blogspot.com/2007/02/philips-te-deja-pintar-en-la-pared.html

martes, 2 de septiembre de 2008

KINETIC PHOTOGRAPHY


Kinetic photography (kinetic meaning “caused by motion”[1]) is an experimental photographic technique in which the photographer uses movement resulting from physics to create an image. This typically involves the artist not directly holding the camera, but allowing the camera to react to forces applied to it in order to make a photograph. This can include, but is not limited to; holding and shaking the wrist strap of the camera while taking a picture, dropping the camera off of objects while taking a picture, throwing or spinning the camera up in the air while taking a picture (called a camera toss), or rigorously moving the camera while taking a picture, etc. As the photographer has surrendered control over the camera to physically forces, this technique tends to produce abstract, random or blurred-motion photographs.


Camera tossing

Perhaps the most risky field of kinetic photography is that of camera tossing, in which the photographer literally throws their equipment into the air in hopes of producing an artistic looking image.[2] Many camera tosses take place at night, when the camera is able to capture light with a long exposure, resulting in streaks of hypnotizing light patterns. The pioneer of camera tossing, Ryan Gallagher, hosts a blog[3] on the subject in which he goes further into detail about the technique involved. The basics include using a timer or slow shutter speed, pressing the shutter button and quickly throwing the camera into the air (during, or just before, the photograph is exposed) and then catching the camera before it hits the ground.

LIGHT WRITING COMMERCIAL

LIGHT WRITING

Light Writing is an emerging form of stop motion animation wherein still images captured using the technique known as Light painting or light drawing are put in sequence thereby creating the optical illusion of movement for the viewer.[1]